Publications
OUR RESEARCH
Scientific Publications
Here you can find the comprehensive list of publications from the members of the Research Center on Computer Vision and eXtended Reality (xRAI).
Use the tag cloud to filter papers based on specific research topics, or use the menus to filter by year, type of publication, or authors.
For each paper, you have the option to view additional details such as the Abstract, Links, and BibTex record.
Research is formalized curiosity. It is poking and prying with a purpose
Zora Neale Hurston
2008
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments Proceedings Article
In: CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 749–754, IEEE Computer Society, Los Alamitos, CA, USA, Polytechnic University of Catalonia, Spain, 2008, ISBN: 0-7695-3109-1.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{galloUserFriendlyInspectionMedical2008,
title = {User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.1109/CISIS.2008.33},
isbn = {0-7695-3109-1},
year = {2008},
date = {2008-03-01},
booktitle = {CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {749–754},
publisher = {IEEE Computer Society, Los Alamitos, CA, USA},
address = {Polytechnic University of Catalonia, Spain},
abstract = {In many fields of medicine interactive virtual environments can offer enhanced visualization and manipulation of three-dimensional objects, reconstructed from high-quality scans of human organs. Stereoscopic systems provide users with a natural depth perception about the spatial nature of the structures of interest; moreover advanced user-friendly interfaces, by allowing a natural and intuitive interaction, can strengthen the feeling of being immersed, so to offer clinicians the possibility to act how they do in the real life. In order to enhance the sense of realism specially in medical computer-assisted education, training and diagnostic fields, it is necessary to have a system in which every action can be executed directly into the 3D world without switching to a 2D visualization mode. In this paper we present new interaction techniques to select and extract a volume-of-interest (VOI) in a semi-immersive interactive environment, by using a user-friendly wireless interface, suitable to implement pointing and manipulation features with 6 DOF.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{galloRealisticVsMagic2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
url = {http://sesar.dti.unimi.it/mtdai08/},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments Proceedings Article
In: CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 749–754, IEEE Computer Society, Los Alamitos, CA, USA, Polytechnic University of Catalonia, Spain, 2008, ISBN: 0-7695-3109-1.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{gallo_user-friendly_2008,
title = {User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.1109/CISIS.2008.33},
isbn = {0-7695-3109-1},
year = {2008},
date = {2008-03-01},
booktitle = {CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {749–754},
publisher = {IEEE Computer Society, Los Alamitos, CA, USA},
address = {Polytechnic University of Catalonia, Spain},
abstract = {In many fields of medicine interactive virtual environments can offer enhanced visualization and manipulation of three-dimensional objects, reconstructed from high-quality scans of human organs. Stereoscopic systems provide users with a natural depth perception about the spatial nature of the structures of interest; moreover advanced user-friendly interfaces, by allowing a natural and intuitive interaction, can strengthen the feeling of being immersed, so to offer clinicians the possibility to act how they do in the real life. In order to enhance the sense of realism specially in medical computer-assisted education, training and diagnostic fields, it is necessary to have a system in which every action can be executed directly into the 3D world without switching to a 2D visualization mode. In this paper we present new interaction techniques to select and extract a volume-of-interest (VOI) in a semi-immersive interactive environment, by using a user-friendly wireless interface, suitable to implement pointing and manipulation features with 6 DOF.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{gallo_realistic_2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
url = {http://sesar.dti.unimi.it/mtdai08/},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D Interaction with Volumetric Medical Data: experiencing the Wiimote Proceedings Article
In: 2008 1st international conference on Ambient Media and Systems (Ambi-Sys), pp. 1–6, ICST, Quebec City, Quebec, Canada, 2008, ISBN: 978-963-9799-16-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality
@inproceedings{gallo3DInteractionVolumetric2008,
title = {3D Interaction with Volumetric Medical Data: experiencing the Wiimote},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.4108/ICST.AMBISYS2008.2880},
isbn = {978-963-9799-16-5},
year = {2008},
date = {2008-02-01},
booktitle = {2008 1st international conference on Ambient Media and Systems (Ambi-Sys)},
pages = {1–6},
publisher = {ICST},
address = {Quebec City, Quebec, Canada},
abstract = {Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional reconstructed organs while being immersed into a virtual environment, provides doctors a very naturalistic way to investigate patient's anatomy. However, most 3D user interfaces for immersive and semiimmersive virtual reality applications lack in usability or make not possible a user-friendly interaction. In this paper we present new flavors of existing 3D interaction techniques specifically designed for interacting with volumetric medical data in a semi-immersive virtual environment by using the Nintendo Wiimote controller as 3D user interface.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D Interaction with Volumetric Medical Data: experiencing the Wiimote Proceedings Article
In: 2008 1st international conference on Ambient Media and Systems (Ambi-Sys), pp. 1–6, ICST, Quebec City, Quebec, Canada, 2008, ISBN: 978-963-9799-16-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality
@inproceedings{gallo_3d_2008,
title = {3D Interaction with Volumetric Medical Data: experiencing the Wiimote},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.4108/ICST.AMBISYS2008.2880},
isbn = {978-963-9799-16-5},
year = {2008},
date = {2008-02-01},
booktitle = {2008 1st international conference on Ambient Media and Systems (Ambi-Sys)},
pages = {1–6},
publisher = {ICST},
address = {Quebec City, Quebec, Canada},
abstract = {Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional reconstructed organs while being immersed into a virtual environment, provides doctors a very naturalistic way to investigate patient's anatomy. However, most 3D user interfaces for immersive and semiimmersive virtual reality applications lack in usability or make not possible a user-friendly interaction. In this paper we present new flavors of existing 3D interaction techniques specifically designed for interacting with volumetric medical data in a semi-immersive virtual environment by using the Nintendo Wiimote controller as 3D user interface.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2007
Pietro, Giuseppe De; Gallo, Luigi; Marra, Ivana; Vanzanella, Carmen
A New Approach for Handling 3D Medical Data in an Immersive Environment Proceedings Article
In: VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007, pp. 63–66, IEEE Computer Society, Ostuni, Italy, 2007, ISBN: 978-1-4244-0820-7.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Medical Imaging, Volume Rendering
@inproceedings{depietroNewApproachHandling2007,
title = {A New Approach for Handling 3D Medical Data in an Immersive Environment},
author = {Giuseppe De Pietro and Luigi Gallo and Ivana Marra and Carmen Vanzanella},
doi = {10.1109/VECIMS.2007.4373929},
isbn = {978-1-4244-0820-7},
year = {2007},
date = {2007-06-01},
booktitle = {VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007},
pages = {63–66},
publisher = {IEEE Computer Society},
address = {Ostuni, Italy},
abstract = {Medical Imaging applications use images coming from different sources such as magnetic resonance imaging (MRI), computer tomography (CT), positron emission tomography (PET), to generate 3D data. Starting from these volumetric data, applications reconstruct 3D models of anatomical structures which could be manipulated and analyzed. In this paper we present a new approach for the visualization and interaction with volumetric datasets in a fully immersive environment. It allows to handle the reconstructed models directly within the virtual scene; in particular a technique is described for outlining the Volume Of Interest (VOI) functionality in a three-dimensional dataset for a visual interactive inspection and manipulation of the organ of interest.},
keywords = {Healthcare, Human Computer Interaction, Medical Imaging, Volume Rendering},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Gallo, Luigi; Marra, Ivana; Vanzanella, Carmen
A New Approach for Handling 3D Medical Data in an Immersive Environment Proceedings Article
In: VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007, pp. 63–66, IEEE Computer Society, Ostuni, Italy, 2007, ISBN: 978-1-4244-0820-7.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Medical Imaging, Volume Rendering
@inproceedings{de_pietro_new_2007,
title = {A New Approach for Handling 3D Medical Data in an Immersive Environment},
author = {Giuseppe De Pietro and Luigi Gallo and Ivana Marra and Carmen Vanzanella},
doi = {10.1109/VECIMS.2007.4373929},
isbn = {978-1-4244-0820-7},
year = {2007},
date = {2007-06-01},
booktitle = {VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007},
pages = {63–66},
publisher = {IEEE Computer Society},
address = {Ostuni, Italy},
abstract = {Medical Imaging applications use images coming from different sources such as magnetic resonance imaging (MRI), computer tomography (CT), positron emission tomography (PET), to generate 3D data. Starting from these volumetric data, applications reconstruct 3D models of anatomical structures which could be manipulated and analyzed. In this paper we present a new approach for the visualization and interaction with volumetric datasets in a fully immersive environment. It allows to handle the reconstructed models directly within the virtual scene; in particular a technique is described for outlining the Volume Of Interest (VOI) functionality in a three-dimensional dataset for a visual interactive inspection and manipulation of the organ of interest.},
keywords = {Healthcare, Human Computer Interaction, Medical Imaging, Volume Rendering},
pubstate = {published},
tppubtype = {inproceedings}
}