Publications
OUR RESEARCH
Scientific Publications
Here you can find the comprehensive list of publications from the members of the Research Center on Computer Vision and eXtended Reality (xRAI).
Use the tag cloud to filter papers based on specific research topics, or use the menus to filter by year, type of publication, or authors.
For each paper, you have the option to view additional details such as the Abstract, Links, and BibTex record.
Research is formalized curiosity. It is poking and prying with a purpose
Zora Neale Hurston
2013
Fiore, Alessandro; Mainetti, Luca; Patrono, Luigi; Vergallo, Roberto
An EPC-based middleware enabling reusable and flexible mixed reality educational experiences Proceedings Article
In: 2013 21st International Conference on Software, Telecommunications and Computer Networks - (SoftCOM 2013), pp. 1–6, IEEE, Split-Primosten, Croatia, 2013, ISBN: 978-953-290-040-8.
Links | BibTeX | Tags: Education, Internet of Things, Mixed Reality, Virtual Reality
@inproceedings{fiore_epc-based_2013,
title = {An EPC-based middleware enabling reusable and flexible mixed reality educational experiences},
author = {Alessandro Fiore and Luca Mainetti and Luigi Patrono and Roberto Vergallo},
url = {http://ieeexplore.ieee.org/document/6671854/},
doi = {10.1109/SoftCOM.2013.6671854},
isbn = {978-953-290-040-8},
year = {2013},
date = {2013-09-01},
urldate = {2024-10-02},
booktitle = {2013 21st International Conference on Software, Telecommunications and Computer Networks - (SoftCOM 2013)},
pages = {1–6},
publisher = {IEEE},
address = {Split-Primosten, Croatia},
keywords = {Education, Internet of Things, Mixed Reality, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2011
Placitelli, Alessio Pierluigi; Gallo, Luigi
Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors Proceedings Article
In: SITIS '11: Proceedings of the 7th International Conference on Signal Image Technology & Internet Based Systems, pp. 188–192, IEEE Computer Society, Dijon - France, 2011, ISBN: 978-0-7695-4635-3.
Abstract | Links | BibTeX | Tags: Augmented Reality, Point cloud
@inproceedings{placitelliLowCostAugmentedReality2011,
title = {Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors},
author = {Alessio Pierluigi Placitelli and Luigi Gallo},
doi = {10.1109/SITIS.2011.43},
isbn = {978-0-7695-4635-3},
year = {2011},
date = {2011-12-01},
booktitle = {SITIS '11: Proceedings of the 7th International Conference on Signal Image Technology & Internet Based Systems},
pages = {188–192},
publisher = {IEEE Computer Society},
address = {Dijon - France},
abstract = {In this paper, we explore the use of widely available and low-priced 3D point cloud sensors, such as the Microsoft XBox Kinect™ and Asus Xtion PRO LIVE™, in the application of computer-generated imagery in live-video streams in Augmented Reality (AR) systems. Specifically, we examine the typical pipeline of AR applications and explore the potential simplifications derived from the use of such devices during the calibration and registration steps, which are the most computationally expensive and time consuming. Moreover, we describe how to approach the problem of face alignment, that is the aligning of a previously captured model of a face to newly captured data, by using 3D point cloud data and open-source libraries.},
keywords = {Augmented Reality, Point cloud},
pubstate = {published},
tppubtype = {inproceedings}
}
Placitelli, Alessio Pierluigi; Gallo, Luigi
Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors Proceedings Article
In: SITIS '11: Proceedings of the 7th International Conference on Signal Image Technology & Internet Based Systems, pp. 188–192, IEEE Computer Society, Dijon - France, 2011, ISBN: 978-0-7695-4635-3.
Abstract | Links | BibTeX | Tags: Augmented Reality, Point cloud
@inproceedings{placitelli_low-cost_2011,
title = {Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors},
author = {Alessio Pierluigi Placitelli and Luigi Gallo},
doi = {10.1109/SITIS.2011.43},
isbn = {978-0-7695-4635-3},
year = {2011},
date = {2011-12-01},
booktitle = {SITIS '11: Proceedings of the 7th International Conference on Signal Image Technology & Internet Based Systems},
pages = {188–192},
publisher = {IEEE Computer Society},
address = {Dijon - France},
abstract = {In this paper, we explore the use of widely available and low-priced 3D point cloud sensors, such as the Microsoft XBox Kinect™ and Asus Xtion PRO LIVE™, in the application of computer-generated imagery in live-video streams in Augmented Reality (AR) systems. Specifically, we examine the typical pipeline of AR applications and explore the potential simplifications derived from the use of such devices during the calibration and registration steps, which are the most computationally expensive and time consuming. Moreover, we describe how to approach the problem of face alignment, that is the aligning of a previously captured model of a face to newly captured data, by using 3D point cloud data and open-source libraries.},
keywords = {Augmented Reality, Point cloud},
pubstate = {published},
tppubtype = {inproceedings}
}
Placitelli, Alessio Pierluigi; Gallo, Luigi
3D Point Cloud Sensors for Low-cost Medical In-situ Visualization Proceedings Article
In: 2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW), pp. 596–597, IEEE, Atlanta, GA, USA, 2011, ISBN: 978-1-4577-1613-3.
Abstract | Links | BibTeX | Tags: 3D registration, Augmented Reality, Healthcare, Kinect
@inproceedings{placitelli3DPointCloud2011,
title = {3D Point Cloud Sensors for Low-cost Medical In-situ Visualization},
author = {Alessio Pierluigi Placitelli and Luigi Gallo},
doi = {10.1109/BIBMW.2011.6112435},
isbn = {978-1-4577-1613-3},
year = {2011},
date = {2011-11-01},
booktitle = {2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW)},
pages = {596–597},
publisher = {IEEE},
address = {Atlanta, GA, USA},
abstract = {Medical in-situ visualization deals with the display of the patient's specific imaging data at the location where they actually are. To be effective, it requires high end I/O devices, and computationally expensive and time-consuming calibration and registration steps. In this paper, we explore the use of widely available and low-priced 3D point cloud sensors in medical augmented reality (AR) applications. Specifically, we examine the typical pipeline of AR applications and explore the potential simplifications derived from the use of RGB-D cameras during the calibration and registration steps. Moreover, we describe a low-cost system built from open-source components that takes advantage of 3D point cloud data to apply medical imagery to live-video streams of patients.},
keywords = {3D registration, Augmented Reality, Healthcare, Kinect},
pubstate = {published},
tppubtype = {inproceedings}
}
Placitelli, Alessio Pierluigi; Gallo, Luigi
3D Point Cloud Sensors for Low-cost Medical In-situ Visualization Proceedings Article
In: 2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW), pp. 596–597, IEEE, Atlanta, GA, USA, 2011, ISBN: 978-1-4577-1613-3.
Abstract | Links | BibTeX | Tags: 3D registration, Augmented Reality, Healthcare, Kinect
@inproceedings{placitelli_3d_2011,
title = {3D Point Cloud Sensors for Low-cost Medical In-situ Visualization},
author = {Alessio Pierluigi Placitelli and Luigi Gallo},
doi = {10.1109/BIBMW.2011.6112435},
isbn = {978-1-4577-1613-3},
year = {2011},
date = {2011-11-01},
booktitle = {2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW)},
pages = {596–597},
publisher = {IEEE},
address = {Atlanta, GA, USA},
abstract = {Medical in-situ visualization deals with the display of the patient's specific imaging data at the location where they actually are. To be effective, it requires high end I/O devices, and computationally expensive and time-consuming calibration and registration steps. In this paper, we explore the use of widely available and low-priced 3D point cloud sensors in medical augmented reality (AR) applications. Specifically, we examine the typical pipeline of AR applications and explore the potential simplifications derived from the use of RGB-D cameras during the calibration and registration steps. Moreover, we describe a low-cost system built from open-source components that takes advantage of 3D point cloud data to apply medical imagery to live-video streams of patients.},
keywords = {3D registration, Augmented Reality, Healthcare, Kinect},
pubstate = {published},
tppubtype = {inproceedings}
}
2010
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote
@article{galloUserInterfaceVRready2010,
title = {A user interface for VR-ready 3D medical imaging by off-the-shelf input devices},
author = {Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350–358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Coronato, Antonio; Pietro, Giuseppe De
Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments Journal Article
In: International Journal of Advanced Media and Communication, vol. 2, no. 4, pp. 154–166, 2010, ISSN: ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality
@article{ciampiMiddlewareMechanismsInteraction2010,
title = {Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments},
author = {Mario Ciampi and Luigi Gallo and Antonio Coronato and Giuseppe De Pietro},
doi = {10.1504/IJAMC.2010.032141},
issn = {ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Media and Communication},
volume = {2},
number = {4},
pages = {154–166},
abstract = {In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, we suggest integrating interactive systems at higher level through an interface standardization. To achieve this aim, we propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. We also present a prototype of an agent-based middleware able to support developers in the interconnection of monolithic applications and we introduce tools and languages we have used to formalize the interaction tasks considered in the case study.},
keywords = {Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote
@article{gallo_user_2010,
title = {A user interface for VR-ready 3D medical imaging by off-the-shelf input devices},
author = {Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350–358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Coronato, Antonio; Pietro, Giuseppe De
Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments Journal Article
In: International Journal of Advanced Media and Communication, vol. 2, no. 4, pp. 154–166, 2010, ISSN: ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality
@article{ciampi_middleware_2010,
title = {Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments},
author = {Mario Ciampi and Luigi Gallo and Antonio Coronato and Giuseppe De Pietro},
doi = {10.1504/IJAMC.2010.032141},
issn = {ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Media and Communication},
volume = {2},
number = {4},
pages = {154–166},
abstract = {In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, we suggest integrating interactive systems at higher level through an interface standardization. To achieve this aim, we propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. We also present a prototype of an agent-based middleware able to support developers in the interconnection of monolithic applications and we introduce tools and languages we have used to formalize the interaction tasks considered in the case study.},
keywords = {Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2009
Gallo, Luigi; Pietro, Giuseppe De
Input Devices and Interaction Techniques for VR-Enhanced Medicine Book Section
In: Damiani, Ernesto; Jeong, Jechang (Ed.): Multimedia Techniques for Device and Ambient Intelligence, pp. 115–134, Springer US, 2009, ISBN: 978-0-387-88776-0.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality
@incollection{galloInputDevicesInteraction2009,
title = {Input Devices and Interaction Techniques for VR-Enhanced Medicine},
author = {Luigi Gallo and Giuseppe De Pietro},
editor = {Ernesto Damiani and Jechang Jeong},
url = {http://dx.doi.org/10.1007/978-0-387-88777-7_5},
isbn = {978-0-387-88776-0},
year = {2009},
date = {2009-01-01},
booktitle = {Multimedia Techniques for Device and Ambient Intelligence},
pages = {115–134},
publisher = {Springer US},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.},
keywords = {Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Pietro, Giuseppe De
Input Devices and Interaction Techniques for VR-Enhanced Medicine Book Section
In: Damiani, Ernesto; Jeong, Jechang (Ed.): Multimedia Techniques for Device and Ambient Intelligence, pp. 115–134, Springer US, 2009, ISBN: 978-0-387-88776-0.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality
@incollection{gallo_input_2009,
title = {Input Devices and Interaction Techniques for VR-Enhanced Medicine},
author = {Luigi Gallo and Giuseppe De Pietro},
editor = {Ernesto Damiani and Jechang Jeong},
url = {http://dx.doi.org/10.1007/978-0-387-88777-7_5},
isbn = {978-0-387-88776-0},
year = {2009},
date = {2009-01-01},
booktitle = {Multimedia Techniques for Device and Ambient Intelligence},
pages = {115–134},
publisher = {Springer US},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.},
keywords = {Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
2008
Gallo, Luigi; Minutolo, Aniello
A Natural Pointing Technique for Semi-Immersive Virtual Environments Proceedings Article
In: Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services, pp. 1–4, ICST, Dublin, Ireland, 2008, ISBN: 978-963-9799-27-1.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote
@inproceedings{galloNaturalPointingTechnique2008,
title = {A Natural Pointing Technique for Semi-Immersive Virtual Environments},
author = {Luigi Gallo and Aniello Minutolo},
url = {http://dl.acm.org/ft_gateway.cfm?id=1594998&ftid=652383&dwn=1&CFID=700591050&CFTOKEN=86240877},
doi = {10.4108/ICST.MOBIQUITOUS2008.3863},
isbn = {978-963-9799-27-1},
year = {2008},
date = {2008-07-01},
booktitle = {Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services},
pages = {1–4},
publisher = {ICST},
address = {Dublin, Ireland},
abstract = {Several interaction metaphors and techniques have been proposed to allow a natural interaction in virtual environments. Usually all these techniques are designed to be used with input devices such as wands, 3D mice or gloves. However, the availability of a new generation of auto-stereoscopic displays now makes it possible to exploit virtual experiences in new scenarios. In this paper we propose a variation of the ray-casting technique suitable for use with a standard mouse. With this proposed technique, users can move a 3D cursor in the virtual world without worrying about the third dimension and without losing the level of immersion provided by the 3D display.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Minutolo, Aniello
A Natural Pointing Technique for Semi-Immersive Virtual Environments Proceedings Article
In: Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services, pp. 1–4, ICST, Dublin, Ireland, 2008, ISBN: 978-963-9799-27-1.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote
@inproceedings{gallo_natural_2008,
title = {A Natural Pointing Technique for Semi-Immersive Virtual Environments},
author = {Luigi Gallo and Aniello Minutolo},
url = {http://dl.acm.org/ft_gateway.cfm?id=1594998&ftid=652383&dwn=1&CFID=700591050&CFTOKEN=86240877},
doi = {10.4108/ICST.MOBIQUITOUS2008.3863},
isbn = {978-963-9799-27-1},
year = {2008},
date = {2008-07-01},
booktitle = {Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services},
pages = {1–4},
publisher = {ICST},
address = {Dublin, Ireland},
abstract = {Several interaction metaphors and techniques have been proposed to allow a natural interaction in virtual environments. Usually all these techniques are designed to be used with input devices such as wands, 3D mice or gloves. However, the availability of a new generation of auto-stereoscopic displays now makes it possible to exploit virtual experiences in new scenarios. In this paper we propose a variation of the ray-casting technique suitable for use with a standard mouse. With this proposed technique, users can move a 3D cursor in the virtual world without worrying about the third dimension and without losing the level of immersion provided by the 3D display.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Coronato, Antonio; Marra, Ivana
Toward a Natural Interface to Virtual Medical Imaging Environments Proceedings Article
In: AVI '08 Proceedings of the working conference on Advanced visual interfaces, pp. 429–432, ACM New York, NY, USA, Napoli, Italy, 2008, ISBN: 978-1-60558-141-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{galloNaturalInterfaceVirtual2008,
title = {Toward a Natural Interface to Virtual Medical Imaging Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Antonio Coronato and Ivana Marra},
doi = {10.1145/1385569.1385651},
isbn = {978-1-60558-141-5},
year = {2008},
date = {2008-05-01},
booktitle = {AVI '08 Proceedings of the working conference on Advanced visual interfaces},
pages = {429–432},
publisher = {ACM New York, NY, USA},
address = {Napoli, Italy},
abstract = {Immersive Virtual Reality environments are suitable to support activities related to medicine and medical practice. The immersive visualization of information-rich 3D objects, coming from patient scanned data, provides clinicians with a clear perception of depth and shapes. However, to benefit from immersive visualization in medical imaging, where inspection and manipulation of volumetric data are fundamental tasks, medical experts have to be able to act in the virtual environment by exploiting their real life abilities. In order to reach this goal, it is necessary to take into account user skills and needs so as to design and implement usable and accessible human-computer interaction interfaces. In this paper we present a natural interface for a semi-immersive virtual environment. Such interface is based on an off-the-shelf handheld wireless device and a speech recognition component, and provides clinicians with intuitive interaction modes for inspecting volumetric medical data.},
keywords = {3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Coronato, Antonio; Marra, Ivana
Toward a Natural Interface to Virtual Medical Imaging Environments Proceedings Article
In: AVI '08 Proceedings of the working conference on Advanced visual interfaces, pp. 429–432, ACM New York, NY, USA, Napoli, Italy, 2008, ISBN: 978-1-60558-141-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{gallo_toward_2008,
title = {Toward a Natural Interface to Virtual Medical Imaging Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Antonio Coronato and Ivana Marra},
doi = {10.1145/1385569.1385651},
isbn = {978-1-60558-141-5},
year = {2008},
date = {2008-05-01},
booktitle = {AVI '08 Proceedings of the working conference on Advanced visual interfaces},
pages = {429–432},
publisher = {ACM New York, NY, USA},
address = {Napoli, Italy},
abstract = {Immersive Virtual Reality environments are suitable to support activities related to medicine and medical practice. The immersive visualization of information-rich 3D objects, coming from patient scanned data, provides clinicians with a clear perception of depth and shapes. However, to benefit from immersive visualization in medical imaging, where inspection and manipulation of volumetric data are fundamental tasks, medical experts have to be able to act in the virtual environment by exploiting their real life abilities. In order to reach this goal, it is necessary to take into account user skills and needs so as to design and implement usable and accessible human-computer interaction interfaces. In this paper we present a natural interface for a semi-immersive virtual environment. Such interface is based on an off-the-shelf handheld wireless device and a speech recognition component, and provides clinicians with intuitive interaction modes for inspecting volumetric medical data.},
keywords = {3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments Proceedings Article
In: CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 749–754, IEEE Computer Society, Los Alamitos, CA, USA, Polytechnic University of Catalonia, Spain, 2008, ISBN: 0-7695-3109-1.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{galloUserFriendlyInspectionMedical2008,
title = {User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.1109/CISIS.2008.33},
isbn = {0-7695-3109-1},
year = {2008},
date = {2008-03-01},
booktitle = {CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {749–754},
publisher = {IEEE Computer Society, Los Alamitos, CA, USA},
address = {Polytechnic University of Catalonia, Spain},
abstract = {In many fields of medicine interactive virtual environments can offer enhanced visualization and manipulation of three-dimensional objects, reconstructed from high-quality scans of human organs. Stereoscopic systems provide users with a natural depth perception about the spatial nature of the structures of interest; moreover advanced user-friendly interfaces, by allowing a natural and intuitive interaction, can strengthen the feeling of being immersed, so to offer clinicians the possibility to act how they do in the real life. In order to enhance the sense of realism specially in medical computer-assisted education, training and diagnostic fields, it is necessary to have a system in which every action can be executed directly into the 3D world without switching to a 2D visualization mode. In this paper we present new interaction techniques to select and extract a volume-of-interest (VOI) in a semi-immersive interactive environment, by using a user-friendly wireless interface, suitable to implement pointing and manipulation features with 6 DOF.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{galloRealisticVsMagic2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
url = {http://sesar.dti.unimi.it/mtdai08/},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments Proceedings Article
In: CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 749–754, IEEE Computer Society, Los Alamitos, CA, USA, Polytechnic University of Catalonia, Spain, 2008, ISBN: 0-7695-3109-1.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{gallo_user-friendly_2008,
title = {User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.1109/CISIS.2008.33},
isbn = {0-7695-3109-1},
year = {2008},
date = {2008-03-01},
booktitle = {CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {749–754},
publisher = {IEEE Computer Society, Los Alamitos, CA, USA},
address = {Polytechnic University of Catalonia, Spain},
abstract = {In many fields of medicine interactive virtual environments can offer enhanced visualization and manipulation of three-dimensional objects, reconstructed from high-quality scans of human organs. Stereoscopic systems provide users with a natural depth perception about the spatial nature of the structures of interest; moreover advanced user-friendly interfaces, by allowing a natural and intuitive interaction, can strengthen the feeling of being immersed, so to offer clinicians the possibility to act how they do in the real life. In order to enhance the sense of realism specially in medical computer-assisted education, training and diagnostic fields, it is necessary to have a system in which every action can be executed directly into the 3D world without switching to a 2D visualization mode. In this paper we present new interaction techniques to select and extract a volume-of-interest (VOI) in a semi-immersive interactive environment, by using a user-friendly wireless interface, suitable to implement pointing and manipulation features with 6 DOF.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{gallo_realistic_2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
url = {http://sesar.dti.unimi.it/mtdai08/},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D Interaction with Volumetric Medical Data: experiencing the Wiimote Proceedings Article
In: 2008 1st international conference on Ambient Media and Systems (Ambi-Sys), pp. 1–6, ICST, Quebec City, Quebec, Canada, 2008, ISBN: 978-963-9799-16-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality
@inproceedings{gallo3DInteractionVolumetric2008,
title = {3D Interaction with Volumetric Medical Data: experiencing the Wiimote},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.4108/ICST.AMBISYS2008.2880},
isbn = {978-963-9799-16-5},
year = {2008},
date = {2008-02-01},
booktitle = {2008 1st international conference on Ambient Media and Systems (Ambi-Sys)},
pages = {1–6},
publisher = {ICST},
address = {Quebec City, Quebec, Canada},
abstract = {Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional reconstructed organs while being immersed into a virtual environment, provides doctors a very naturalistic way to investigate patient's anatomy. However, most 3D user interfaces for immersive and semiimmersive virtual reality applications lack in usability or make not possible a user-friendly interaction. In this paper we present new flavors of existing 3D interaction techniques specifically designed for interacting with volumetric medical data in a semi-immersive virtual environment by using the Nintendo Wiimote controller as 3D user interface.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D Interaction with Volumetric Medical Data: experiencing the Wiimote Proceedings Article
In: 2008 1st international conference on Ambient Media and Systems (Ambi-Sys), pp. 1–6, ICST, Quebec City, Quebec, Canada, 2008, ISBN: 978-963-9799-16-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality
@inproceedings{gallo_3d_2008,
title = {3D Interaction with Volumetric Medical Data: experiencing the Wiimote},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.4108/ICST.AMBISYS2008.2880},
isbn = {978-963-9799-16-5},
year = {2008},
date = {2008-02-01},
booktitle = {2008 1st international conference on Ambient Media and Systems (Ambi-Sys)},
pages = {1–6},
publisher = {ICST},
address = {Quebec City, Quebec, Canada},
abstract = {Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional reconstructed organs while being immersed into a virtual environment, provides doctors a very naturalistic way to investigate patient's anatomy. However, most 3D user interfaces for immersive and semiimmersive virtual reality applications lack in usability or make not possible a user-friendly interaction. In this paper we present new flavors of existing 3D interaction techniques specifically designed for interacting with volumetric medical data in a semi-immersive virtual environment by using the Nintendo Wiimote controller as 3D user interface.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Manipulation, Pointing, Usability, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}