Publications
OUR RESEARCH
Scientific Publications
Here you can find the comprehensive list of publications from the members of the Research Center on Computer Vision and eXtended Reality (xRAI).
Use the tag cloud to filter papers based on specific research topics, or use the menus to filter by year, type of publication, or authors.
For each paper, you have the option to view additional details such as the Abstract, Links, and BibTex record.
Research is formalized curiosity. It is poking and prying with a purpose
Zora Neale Hurston
2010
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote
@article{galloUserInterfaceVRready2010,
title = {A user interface for VR-ready 3D medical imaging by off-the-shelf input devices},
author = {Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350–358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Coronato, Antonio; Pietro, Giuseppe De
Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments Journal Article
In: International Journal of Advanced Media and Communication, vol. 2, no. 4, pp. 154–166, 2010, ISSN: ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality
@article{ciampiMiddlewareMechanismsInteraction2010,
title = {Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments},
author = {Mario Ciampi and Luigi Gallo and Antonio Coronato and Giuseppe De Pietro},
doi = {10.1504/IJAMC.2010.032141},
issn = {ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Media and Communication},
volume = {2},
number = {4},
pages = {154–166},
abstract = {In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, we suggest integrating interactive systems at higher level through an interface standardization. To achieve this aim, we propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. We also present a prototype of an agent-based middleware able to support developers in the interconnection of monolithic applications and we introduce tools and languages we have used to formalize the interaction tasks considered in the case study.},
keywords = {Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D interaction with volumetric medical data: experiencing the Wiimote Proceedings Article
In: 1st International ICST Conference on Ambient Media and Systems, 2010.
BibTeX | Tags:
@inproceedings{gallo3DInteractionVolumetric2010,
title = {3D interaction with volumetric medical data: experiencing the Wiimote},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
year = {2010},
date = {2010-01-01},
booktitle = {1st International ICST Conference on Ambient Media and Systems},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote
@article{gallo_user_2010,
title = {A user interface for VR-ready 3D medical imaging by off-the-shelf input devices},
author = {Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350–358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Coronato, Antonio; Pietro, Giuseppe De
Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments Journal Article
In: International Journal of Advanced Media and Communication, vol. 2, no. 4, pp. 154–166, 2010, ISSN: ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality
@article{ciampi_middleware_2010,
title = {Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments},
author = {Mario Ciampi and Luigi Gallo and Antonio Coronato and Giuseppe De Pietro},
doi = {10.1504/IJAMC.2010.032141},
issn = {ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Media and Communication},
volume = {2},
number = {4},
pages = {154–166},
abstract = {In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, we suggest integrating interactive systems at higher level through an interface standardization. To achieve this aim, we propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. We also present a prototype of an agent-based middleware able to support developers in the interconnection of monolithic applications and we introduce tools and languages we have used to formalize the interaction tasks considered in the case study.},
keywords = {Human Computer Interaction, Interoperability, Middleware, Multi-Agent Systems, Natural User Interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2009
Gallo, Luigi; Ciampi, Mario
Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis Proceedings Article
In: CTIT '09: Proceedings of International conference on the Current Trends in Information Technology, pp. 85–90, IEEE Computer Society, Dubai, United Arab Emirates, 2009, ISBN: 978-1-4244-5755-7.
Abstract | Links | BibTeX | Tags: 3D interaction, Data glove, Healthcare, Human Computer Interaction, Visualization, Wiimote
@inproceedings{galloWiiRemoteenhancedHandComputer2009,
title = {Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis},
author = {Luigi Gallo and Mario Ciampi},
doi = {10.1109/CTIT.2009.5423137},
isbn = {978-1-4244-5755-7},
year = {2009},
date = {2009-12-01},
booktitle = {CTIT '09: Proceedings of International conference on the Current Trends in Information Technology},
pages = {85–90},
publisher = {IEEE Computer Society},
address = {Dubai, United Arab Emirates},
abstract = {In this paper, we introduce a low cost, not cumbersome, 3D user interface for exploring medical data. 3D imaging data can be manipulated in a semi-immersive virtual environment by means of an off-the-shelf wireless data glove equipped with an additional infrared LED. The LED is tracked by a Wii Remote, which is able to provide accurate positional information with no need for further six degrees of freedom position trackers. We also describe the interaction techniques we have designed specifically for a medical imaging scenario and provide some implementation details of the integration of the interface in an open-source image processing software for medical research.},
keywords = {3D interaction, Data glove, Healthcare, Human Computer Interaction, Visualization, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Ciampi, Mario
Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis Proceedings Article
In: CTIT '09: Proceedings of International conference on the Current Trends in Information Technology, pp. 85–90, IEEE Computer Society, Dubai, United Arab Emirates, 2009, ISBN: 978-1-4244-5755-7.
Abstract | Links | BibTeX | Tags: 3D interaction, Data glove, Healthcare, Human Computer Interaction, Visualization, Wiimote
@inproceedings{gallo_wii_2009,
title = {Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis},
author = {Luigi Gallo and Mario Ciampi},
doi = {10.1109/CTIT.2009.5423137},
isbn = {978-1-4244-5755-7},
year = {2009},
date = {2009-12-01},
booktitle = {CTIT '09: Proceedings of International conference on the Current Trends in Information Technology},
pages = {85–90},
publisher = {IEEE Computer Society},
address = {Dubai, United Arab Emirates},
abstract = {In this paper, we introduce a low cost, not cumbersome, 3D user interface for exploring medical data. 3D imaging data can be manipulated in a semi-immersive virtual environment by means of an off-the-shelf wireless data glove equipped with an additional infrared LED. The LED is tracked by a Wii Remote, which is able to provide accurate positional information with no need for further six degrees of freedom position trackers. We also describe the interaction techniques we have designed specifically for a medical imaging scenario and provide some implementation details of the integration of the interface in an open-source image processing software for medical research.},
keywords = {3D interaction, Data glove, Healthcare, Human Computer Interaction, Visualization, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Coronato, Antonio
Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform Proceedings Article
In: ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human, pp. 750–755, ACM, Seoul, Korea, 2009, ISBN: 978-1-60558-710-3.
Abstract | Links | BibTeX | Tags: Healthcare, Middleware, Multi-Agent Systems, Ray casting
@inproceedings{galloPervasiveDistributedVolume2009,
title = {Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform},
author = {Luigi Gallo and Antonio Coronato},
doi = {10.1145/1655925.1656062},
isbn = {978-1-60558-710-3},
year = {2009},
date = {2009-11-01},
booktitle = {ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human},
pages = {750–755},
publisher = {ACM},
address = {Seoul, Korea},
abstract = {In this paper, we present a service for a pervasive distribution of the computational load involved in the execution of high quality 3D rendering of medical volume data. The service is built upon an ad-hoc developed multi-agent middleware layer, which is in charge of executing user-defined tasks in hybrid peer-to-peer networks. Users' tasks are embedded in mobile agents and then spread in a platform composed by both fixed and mobile stations. Such agents are able to migrate among stations in order to ensure a certain degree of load balancing and dependability. The application scenario considered is a hospital, where intensive computing tasks can be e�ectively executed on a large number of heterogeneous devices that are networked and typically only partially used. We also present the results of performance and dependability tests performed under real-world conditions.},
keywords = {Healthcare, Middleware, Multi-Agent Systems, Ray casting},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Coronato, Antonio
Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform Proceedings Article
In: ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human, pp. 750–755, ACM, Seoul, Korea, 2009, ISBN: 978-1-60558-710-3.
Abstract | Links | BibTeX | Tags: Healthcare, Middleware, Multi-Agent Systems, Ray casting
@inproceedings{gallo_pervasive_2009,
title = {Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform},
author = {Luigi Gallo and Antonio Coronato},
doi = {10.1145/1655925.1656062},
isbn = {978-1-60558-710-3},
year = {2009},
date = {2009-11-01},
booktitle = {ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human},
pages = {750–755},
publisher = {ACM},
address = {Seoul, Korea},
abstract = {In this paper, we present a service for a pervasive distribution of the computational load involved in the execution of high quality 3D rendering of medical volume data. The service is built upon an ad-hoc developed multi-agent middleware layer, which is in charge of executing user-defined tasks in hybrid peer-to-peer networks. Users' tasks are embedded in mobile agents and then spread in a platform composed by both fixed and mobile stations. Such agents are able to migrate among stations in order to ensure a certain degree of load balancing and dependability. The application scenario considered is a hospital, where intensive computing tasks can be e�ectively executed on a large number of heterogeneous devices that are networked and typically only partially used. We also present the results of performance and dependability tests performed under real-world conditions.},
keywords = {Healthcare, Middleware, Multi-Agent Systems, Ray casting},
pubstate = {published},
tppubtype = {inproceedings}
}
Esposito, Massimo; Gallo, Luigi; Coronato, Antonio; Vecchia, Gennaro Della
An Infrastructure for Pervasive Access to Clinical Data in eHospitals Proceedings Article
In: Damiani, Ernesto; Jeong, Jechang; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): New Directions in Intelligent Interactive Multimedia Systems and Services - 2, pp. 431–442, Springer-Verlag Berlin Heidelberg, Mogliano Veneto, Italy, 2009, ISBN: 978-3-642-02936-3.
Abstract | Links | BibTeX | Tags: EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking
@inproceedings{espositoInfrastructurePervasiveAccess2009,
title = {An Infrastructure for Pervasive Access to Clinical Data in eHospitals},
author = {Massimo Esposito and Luigi Gallo and Antonio Coronato and Gennaro Della Vecchia},
editor = {Ernesto Damiani and Jechang Jeong and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-642-02937-0_40},
isbn = {978-3-642-02936-3},
year = {2009},
date = {2009-07-01},
booktitle = {New Directions in Intelligent Interactive Multimedia Systems and Services - 2},
volume = {226/2009},
pages = {431–442},
publisher = {Springer-Verlag Berlin Heidelberg},
address = {Mogliano Veneto, Italy},
series = {Studies in Computational Intelligence},
abstract = {Ubiquitous computing technologies are being applied in many fields of business and institutions, varying from small intelligent spaces to large virtual enterprises. In particular, such technologies can be successfully used in health care facilities in order to reduce medical costs and improve quality of service. This paper presents an infrastructure for pervasively accessing Electronic Health Records (EHR) in a hospital. It relies on services which integrate Radio Frequency IDentification (RFID) and photosensor technologies for identifying, locating and tracking doctors and patients equipped with mobile devices and RFID tags, with the final aim of granting ubiquitous and transparent access to medical data stored into standard EHRs.},
keywords = {EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Esposito, Massimo; Gallo, Luigi; Coronato, Antonio; Vecchia, Gennaro Della
An Infrastructure for Pervasive Access to Clinical Data in eHospitals Proceedings Article
In: Damiani, Ernesto; Jeong, Jechang; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): New Directions in Intelligent Interactive Multimedia Systems and Services - 2, pp. 431–442, Springer-Verlag Berlin Heidelberg, Mogliano Veneto, Italy, 2009, ISBN: 978-3-642-02936-3.
Abstract | Links | BibTeX | Tags: EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking
@inproceedings{esposito_infrastructure_2009,
title = {An Infrastructure for Pervasive Access to Clinical Data in eHospitals},
author = {Massimo Esposito and Luigi Gallo and Antonio Coronato and Gennaro Della Vecchia},
editor = {Ernesto Damiani and Jechang Jeong and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-642-02937-0_40},
isbn = {978-3-642-02936-3},
year = {2009},
date = {2009-07-01},
booktitle = {New Directions in Intelligent Interactive Multimedia Systems and Services - 2},
volume = {226/2009},
pages = {431–442},
publisher = {Springer-Verlag Berlin Heidelberg},
address = {Mogliano Veneto, Italy},
series = {Studies in Computational Intelligence},
abstract = {Ubiquitous computing technologies are being applied in many fields of business and institutions, varying from small intelligent spaces to large virtual enterprises. In particular, such technologies can be successfully used in health care facilities in order to reduce medical costs and improve quality of service. This paper presents an infrastructure for pervasively accessing Electronic Health Records (EHR) in a hospital. It relies on services which integrate Radio Frequency IDentification (RFID) and photosensor technologies for identifying, locating and tracking doctors and patients equipped with mobile devices and RFID tags, with the final aim of granting ubiquitous and transparent access to medical data stored into standard EHRs.},
keywords = {EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Jeon, Gwanggil; Falcón, Rafael; Gallo, Luigi; Jeong, Jechang; Suh, Il Hong
Single field deinterlacing scheme using edge-direction vectors in interlaced sequences Journal Article
In: Optical Engineering, vol. 48, no. 6, pp. 067001, 2009, ISSN: ISSN (Online): 1560-2303 - ISSN (Print): 0091-3286.
Abstract | Links | BibTeX | Tags: Deinterlacing, Fuzzy, Membership function, Sobel operation
@article{jeonSingleFieldDeinterlacing2009,
title = {Single field deinterlacing scheme using edge-direction vectors in interlaced sequences},
author = {Gwanggil Jeon and Rafael Falcón and Luigi Gallo and Jechang Jeong and Il Hong Suh},
doi = {10.1117/1.3146811},
issn = {ISSN (Online): 1560-2303 - ISSN (Print): 0091-3286},
year = {2009},
date = {2009-06-01},
journal = {Optical Engineering},
volume = {48},
number = {6},
pages = {067001},
abstract = {In this paper, a new intrafield deinterlacing algorithm with an edge-direction vector (EDV) in the image block is introduced. The EDV, which is computed by a Sobel mask utilized edge map, was first introduced so that finer resolution of the edge direction could be acquired. The Sobel operator is performed on the “top and bottom” or “left and right” adjacent pixels to detect the most likely edge direction of the missing pixel. The proposed EDV-oriented deinterlacing system operates by identifying small pixel variations at five orientations, 26.5, 45, 90, 135, and 153.5 deg. The EDV values work as inputs of the S-type small membership function, and the weight values were obtained for each edge direction. Based on the fuzzy rule and edge-direction confidence parameter, the missing pixels were computed. These weight values were multiplied by the candidate deinterlaced pixels to successively build approximations of the deinterlaced sequence. The results of computer simulations demonstrated that the proposed method outperforms a number of previously documented intrafield deinterlacing methods.},
keywords = {Deinterlacing, Fuzzy, Membership function, Sobel operation},
pubstate = {published},
tppubtype = {article}
}
Jeon, Gwanggil; Falcón, Rafael; Gallo, Luigi; Jeong, Jechang; Suh, Il Hong
Single field deinterlacing scheme using edge-direction vectors in interlaced sequences Journal Article
In: Optical Engineering, vol. 48, no. 6, pp. 067001, 2009, ISSN: ISSN (Online): 1560-2303 - ISSN (Print): 0091-3286.
Abstract | Links | BibTeX | Tags: Deinterlacing, Fuzzy, Membership function, Sobel operation
@article{jeon_single_2009,
title = {Single field deinterlacing scheme using edge-direction vectors in interlaced sequences},
author = {Gwanggil Jeon and Rafael Falcón and Luigi Gallo and Jechang Jeong and Il Hong Suh},
doi = {10.1117/1.3146811},
issn = {ISSN (Online): 1560-2303 - ISSN (Print): 0091-3286},
year = {2009},
date = {2009-06-01},
journal = {Optical Engineering},
volume = {48},
number = {6},
pages = {067001},
abstract = {In this paper, a new intrafield deinterlacing algorithm with an edge-direction vector (EDV) in the image block is introduced. The EDV, which is computed by a Sobel mask utilized edge map, was first introduced so that finer resolution of the edge direction could be acquired. The Sobel operator is performed on the “top and bottom” or “left and right” adjacent pixels to detect the most likely edge direction of the missing pixel. The proposed EDV-oriented deinterlacing system operates by identifying small pixel variations at five orientations, 26.5, 45, 90, 135, and 153.5 deg. The EDV values work as inputs of the S-type small membership function, and the weight values were obtained for each edge direction. Based on the fuzzy rule and edge-direction confidence parameter, the missing pixels were computed. These weight values were multiplied by the candidate deinterlaced pixels to successively build approximations of the deinterlaced sequence. The results of computer simulations demonstrated that the proposed method outperforms a number of previously documented intrafield deinterlacing methods.},
keywords = {Deinterlacing, Fuzzy, Membership function, Sobel operation},
pubstate = {published},
tppubtype = {article}
}
Jeon, Gwanggil; Fang, Yong; Gallo, Luigi; Park, Sang-Jun; Lee, Rokkyu; Jeong, Jechang
Cascade Fuzzy Filters for Impulse and Random Noise Cancellation Proceedings Article
In: ISCE '09. IEEE 13th International Symposium on Consumer Electronics, pp. 498–502, IEEE Computer Society, Mielparque-Kyoto, Kyoto, Japan, 2009, ISBN: 978-1-4244-2975-2.
Abstract | Links | BibTeX | Tags: Fuzzy, Image denoising, Noise
@inproceedings{jeonCascadeFuzzyFilters2009,
title = {Cascade Fuzzy Filters for Impulse and Random Noise Cancellation},
author = {Gwanggil Jeon and Yong Fang and Luigi Gallo and Sang-Jun Park and Rokkyu Lee and Jechang Jeong},
doi = {10.1109/ISCE.2009.5156825},
isbn = {978-1-4244-2975-2},
year = {2009},
date = {2009-05-01},
booktitle = {ISCE '09. IEEE 13th International Symposium on Consumer Electronics},
pages = {498–502},
publisher = {IEEE Computer Society},
address = {Mielparque-Kyoto, Kyoto, Japan},
abstract = {This paper proposes the design of a multipass fuzzy filter for noise cancellation, and considers its application to video deinterlacing. The proposed fuzzy filter is developed to reduce noise with random and impulse characteristics, and to be used in real-time deinterlacing. We first present an impulse noise cancellation filter followed by random noise removal filter. The proposed technique can integrate conventional deinterlacing methods with the proposed denoising operation. The algorithm is tested on video sequences with impulse and random noises. The simulation results prove that the proposed method suppresses noise efficiently. In addition, we trace optimal parameter values for fuzzy membership function.},
keywords = {Fuzzy, Image denoising, Noise},
pubstate = {published},
tppubtype = {inproceedings}
}
Jeon, Gwanggil; Fang, Yong; Gallo, Luigi; Park, Sang-Jun; Lee, Rokkyu; Jeong, Jechang
Cascade Fuzzy Filters for Impulse and Random Noise Cancellation Proceedings Article
In: ISCE '09. IEEE 13th International Symposium on Consumer Electronics, pp. 498–502, IEEE Computer Society, Mielparque-Kyoto, Kyoto, Japan, 2009, ISBN: 978-1-4244-2975-2.
Abstract | Links | BibTeX | Tags: Fuzzy, Image denoising, Noise
@inproceedings{jeon_cascade_2009,
title = {Cascade Fuzzy Filters for Impulse and Random Noise Cancellation},
author = {Gwanggil Jeon and Yong Fang and Luigi Gallo and Sang-Jun Park and Rokkyu Lee and Jechang Jeong},
doi = {10.1109/ISCE.2009.5156825},
isbn = {978-1-4244-2975-2},
year = {2009},
date = {2009-05-01},
booktitle = {ISCE '09. IEEE 13th International Symposium on Consumer Electronics},
pages = {498–502},
publisher = {IEEE Computer Society},
address = {Mielparque-Kyoto, Kyoto, Japan},
abstract = {This paper proposes the design of a multipass fuzzy filter for noise cancellation, and considers its application to video deinterlacing. The proposed fuzzy filter is developed to reduce noise with random and impulse characteristics, and to be used in real-time deinterlacing. We first present an impulse noise cancellation filter followed by random noise removal filter. The proposed technique can integrate conventional deinterlacing methods with the proposed denoising operation. The algorithm is tested on video sequences with impulse and random noises. The simulation results prove that the proposed method suppresses noise efficiently. In addition, we trace optimal parameter values for fuzzy membership function.},
keywords = {Fuzzy, Image denoising, Noise},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De
Input Devices and Interaction Techniques for VR-Enhanced Medicine Book Section
In: Damiani, Ernesto; Jeong, Jechang (Ed.): Multimedia Techniques for Device and Ambient Intelligence, pp. 115–134, Springer US, 2009, ISBN: 978-0-387-88776-0.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality
@incollection{galloInputDevicesInteraction2009,
title = {Input Devices and Interaction Techniques for VR-Enhanced Medicine},
author = {Luigi Gallo and Giuseppe De Pietro},
editor = {Ernesto Damiani and Jechang Jeong},
url = {http://dx.doi.org/10.1007/978-0-387-88777-7_5},
isbn = {978-0-387-88776-0},
year = {2009},
date = {2009-01-01},
booktitle = {Multimedia Techniques for Device and Ambient Intelligence},
pages = {115–134},
publisher = {Springer US},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.},
keywords = {Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Coronato, Antonio; Gallo, Luigi; Pietro, Giuseppe De
Medical Data Visualization via a Pervasive Multi-Agent Platform Journal Article
In: International Journal of Healthcare Delivery Reform Initiatives, vol. 1, no. 4, pp. 68–81, 2009, ISSN: ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216.
Abstract | Links | BibTeX | Tags: Healthcare, Mobile computing, Multi-Agent Systems, Pervasive computing
@article{coronatoMedicalDataVisualization2009,
title = {Medical Data Visualization via a Pervasive Multi-Agent Platform},
author = {Antonio Coronato and Luigi Gallo and Giuseppe De Pietro},
url = {http://www.igi-global.com/article/medical-data-visualization-via-pervasive/40334},
doi = {10.4018/jhdri.2009100105},
issn = {ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216},
year = {2009},
date = {2009-01-01},
journal = {International Journal of Healthcare Delivery Reform Initiatives},
volume = {1},
number = {4},
pages = {68–81},
abstract = {Pervasive healthcare is the field of application emerging from the combination of healthcare with pervasive computing, which is the computing paradigm that aims to provide users with access to services in a transparent way, wherever they are and whichever their interacting device is. In this paper, a software infrastructure for pervasive healthcare is presented. Such an infrastructure aims at supporting medical practitioners with advanced pervasive access to medical data, which is also context-aware in the sense that the modality to fruit data depends on the device used by the operator and on his physical position within the environment. The paper also describes a service for high quality 3D rendering of medical volume data, which takes advantage of the software infrastructure to distribute the computational load upon the devices available in the environment in a completely transparent way to users.},
keywords = {Healthcare, Mobile computing, Multi-Agent Systems, Pervasive computing},
pubstate = {published},
tppubtype = {article}
}
Coronato, Antonio; Gallo, Luigi; Pietro, Giuseppe De
Medical Data Visualization via a Pervasive Multi-Agent Platform Journal Article
In: International Journal of Healthcare Delivery Reform Initiatives, vol. 1, no. 4, pp. 68–81, 2009, ISSN: ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216.
Abstract | Links | BibTeX | Tags: Healthcare, Mobile computing, Multi-Agent Systems, Pervasive computing
@article{coronato_medical_2009,
title = {Medical Data Visualization via a Pervasive Multi-Agent Platform},
author = {Antonio Coronato and Luigi Gallo and Giuseppe De Pietro},
url = {http://www.igi-global.com/article/medical-data-visualization-via-pervasive/40334},
doi = {10.4018/jhdri.2009100105},
issn = {ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216},
year = {2009},
date = {2009-01-01},
journal = {International Journal of Healthcare Delivery Reform Initiatives},
volume = {1},
number = {4},
pages = {68–81},
abstract = {Pervasive healthcare is the field of application emerging from the combination of healthcare with pervasive computing, which is the computing paradigm that aims to provide users with access to services in a transparent way, wherever they are and whichever their interacting device is. In this paper, a software infrastructure for pervasive healthcare is presented. Such an infrastructure aims at supporting medical practitioners with advanced pervasive access to medical data, which is also context-aware in the sense that the modality to fruit data depends on the device used by the operator and on his physical position within the environment. The paper also describes a service for high quality 3D rendering of medical volume data, which takes advantage of the software infrastructure to distribute the computational load upon the devices available in the environment in a completely transparent way to users.},
keywords = {Healthcare, Mobile computing, Multi-Agent Systems, Pervasive computing},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Pietro, Giuseppe De
Input Devices and Interaction Techniques for VR-Enhanced Medicine Book Section
In: Damiani, Ernesto; Jeong, Jechang (Ed.): Multimedia Techniques for Device and Ambient Intelligence, pp. 115–134, Springer US, 2009, ISBN: 978-0-387-88776-0.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality
@incollection{gallo_input_2009,
title = {Input Devices and Interaction Techniques for VR-Enhanced Medicine},
author = {Luigi Gallo and Giuseppe De Pietro},
editor = {Ernesto Damiani and Jechang Jeong},
url = {http://dx.doi.org/10.1007/978-0-387-88777-7_5},
isbn = {978-0-387-88776-0},
year = {2009},
date = {2009-01-01},
booktitle = {Multimedia Techniques for Device and Ambient Intelligence},
pages = {115–134},
publisher = {Springer US},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.},
keywords = {Healthcare, Human Computer Interaction, Interaction metaphors, Medicine, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
2008
Gallo, Luigi; Minutolo, Aniello
A Natural Pointing Technique for Semi-Immersive Virtual Environments Proceedings Article
In: Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services, pp. 1–4, ICST, Dublin, Ireland, 2008, ISBN: 978-963-9799-27-1.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote
@inproceedings{galloNaturalPointingTechnique2008,
title = {A Natural Pointing Technique for Semi-Immersive Virtual Environments},
author = {Luigi Gallo and Aniello Minutolo},
url = {http://dl.acm.org/ft_gateway.cfm?id=1594998&ftid=652383&dwn=1&CFID=700591050&CFTOKEN=86240877},
doi = {10.4108/ICST.MOBIQUITOUS2008.3863},
isbn = {978-963-9799-27-1},
year = {2008},
date = {2008-07-01},
booktitle = {Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services},
pages = {1–4},
publisher = {ICST},
address = {Dublin, Ireland},
abstract = {Several interaction metaphors and techniques have been proposed to allow a natural interaction in virtual environments. Usually all these techniques are designed to be used with input devices such as wands, 3D mice or gloves. However, the availability of a new generation of auto-stereoscopic displays now makes it possible to exploit virtual experiences in new scenarios. In this paper we propose a variation of the ray-casting technique suitable for use with a standard mouse. With this proposed technique, users can move a 3D cursor in the virtual world without worrying about the third dimension and without losing the level of immersion provided by the 3D display.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Minutolo, Aniello
A Natural Pointing Technique for Semi-Immersive Virtual Environments Proceedings Article
In: Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services, pp. 1–4, ICST, Dublin, Ireland, 2008, ISBN: 978-963-9799-27-1.
Abstract | Links | BibTeX | Tags: Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote
@inproceedings{gallo_natural_2008,
title = {A Natural Pointing Technique for Semi-Immersive Virtual Environments},
author = {Luigi Gallo and Aniello Minutolo},
url = {http://dl.acm.org/ft_gateway.cfm?id=1594998&ftid=652383&dwn=1&CFID=700591050&CFTOKEN=86240877},
doi = {10.4108/ICST.MOBIQUITOUS2008.3863},
isbn = {978-963-9799-27-1},
year = {2008},
date = {2008-07-01},
booktitle = {Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services},
pages = {1–4},
publisher = {ICST},
address = {Dublin, Ireland},
abstract = {Several interaction metaphors and techniques have been proposed to allow a natural interaction in virtual environments. Usually all these techniques are designed to be used with input devices such as wands, 3D mice or gloves. However, the availability of a new generation of auto-stereoscopic displays now makes it possible to exploit virtual experiences in new scenarios. In this paper we propose a variation of the ray-casting technique suitable for use with a standard mouse. With this proposed technique, users can move a 3D cursor in the virtual world without worrying about the third dimension and without losing the level of immersion provided by the 3D display.},
keywords = {Healthcare, Human Computer Interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Coronato, Antonio; Marra, Ivana
Toward a Natural Interface to Virtual Medical Imaging Environments Proceedings Article
In: AVI '08 Proceedings of the working conference on Advanced visual interfaces, pp. 429–432, ACM New York, NY, USA, Napoli, Italy, 2008, ISBN: 978-1-60558-141-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{galloNaturalInterfaceVirtual2008,
title = {Toward a Natural Interface to Virtual Medical Imaging Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Antonio Coronato and Ivana Marra},
doi = {10.1145/1385569.1385651},
isbn = {978-1-60558-141-5},
year = {2008},
date = {2008-05-01},
booktitle = {AVI '08 Proceedings of the working conference on Advanced visual interfaces},
pages = {429–432},
publisher = {ACM New York, NY, USA},
address = {Napoli, Italy},
abstract = {Immersive Virtual Reality environments are suitable to support activities related to medicine and medical practice. The immersive visualization of information-rich 3D objects, coming from patient scanned data, provides clinicians with a clear perception of depth and shapes. However, to benefit from immersive visualization in medical imaging, where inspection and manipulation of volumetric data are fundamental tasks, medical experts have to be able to act in the virtual environment by exploiting their real life abilities. In order to reach this goal, it is necessary to take into account user skills and needs so as to design and implement usable and accessible human-computer interaction interfaces. In this paper we present a natural interface for a semi-immersive virtual environment. Such interface is based on an off-the-shelf handheld wireless device and a speech recognition component, and provides clinicians with intuitive interaction modes for inspecting volumetric medical data.},
keywords = {3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Coronato, Antonio; Marra, Ivana
Toward a Natural Interface to Virtual Medical Imaging Environments Proceedings Article
In: AVI '08 Proceedings of the working conference on Advanced visual interfaces, pp. 429–432, ACM New York, NY, USA, Napoli, Italy, 2008, ISBN: 978-1-60558-141-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{gallo_toward_2008,
title = {Toward a Natural Interface to Virtual Medical Imaging Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Antonio Coronato and Ivana Marra},
doi = {10.1145/1385569.1385651},
isbn = {978-1-60558-141-5},
year = {2008},
date = {2008-05-01},
booktitle = {AVI '08 Proceedings of the working conference on Advanced visual interfaces},
pages = {429–432},
publisher = {ACM New York, NY, USA},
address = {Napoli, Italy},
abstract = {Immersive Virtual Reality environments are suitable to support activities related to medicine and medical practice. The immersive visualization of information-rich 3D objects, coming from patient scanned data, provides clinicians with a clear perception of depth and shapes. However, to benefit from immersive visualization in medical imaging, where inspection and manipulation of volumetric data are fundamental tasks, medical experts have to be able to act in the virtual environment by exploiting their real life abilities. In order to reach this goal, it is necessary to take into account user skills and needs so as to design and implement usable and accessible human-computer interaction interfaces. In this paper we present a natural interface for a semi-immersive virtual environment. Such interface is based on an off-the-shelf handheld wireless device and a speech recognition component, and provides clinicians with intuitive interaction modes for inspecting volumetric medical data.},
keywords = {3D interaction, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments Proceedings Article
In: CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 749–754, IEEE Computer Society, Los Alamitos, CA, USA, Polytechnic University of Catalonia, Spain, 2008, ISBN: 0-7695-3109-1.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality
@inproceedings{galloUserFriendlyInspectionMedical2008,
title = {User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.1109/CISIS.2008.33},
isbn = {0-7695-3109-1},
year = {2008},
date = {2008-03-01},
booktitle = {CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {749–754},
publisher = {IEEE Computer Society, Los Alamitos, CA, USA},
address = {Polytechnic University of Catalonia, Spain},
abstract = {In many fields of medicine interactive virtual environments can offer enhanced visualization and manipulation of three-dimensional objects, reconstructed from high-quality scans of human organs. Stereoscopic systems provide users with a natural depth perception about the spatial nature of the structures of interest; moreover advanced user-friendly interfaces, by allowing a natural and intuitive interaction, can strengthen the feeling of being immersed, so to offer clinicians the possibility to act how they do in the real life. In order to enhance the sense of realism specially in medical computer-assisted education, training and diagnostic fields, it is necessary to have a system in which every action can be executed directly into the 3D world without switching to a 2D visualization mode. In this paper we present new interaction techniques to select and extract a volume-of-interest (VOI) in a semi-immersive interactive environment, by using a user-friendly wireless interface, suitable to implement pointing and manipulation features with 6 DOF.},
keywords = {3D interaction, Healthcare, Human Computer Interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | Links | BibTeX | Tags: Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{galloRealisticVsMagic2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
url = {http://sesar.dti.unimi.it/mtdai08/},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Human Computer Interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}